![]() ![]() There is a huge variety of enemies in the game and I was delighted to find they really differed in the way they behaved.įoes also approach the spontaneous nature of the physics system intelligently. As is firing a lightning spell while standing on a steel beam. Yet I learned the hard way that messing with electricity while wet is a no-no. Furthermore jumping into a pool of water will wash away other substances that are affecting you. It helps protect you from fire, one of the most common hazards. It is almost always advantageous to be wet. Reducing the risk to my own health, unless I accidentally catch myself in the shenanigans.īoth the player and the enemies can be affected by fire, oil, slime, water, and other substances and the effects can interact. I could jump down and shoot those creatures, or I could kick a boulder on their heads, ignite a pool of oil or spill toxic sludge on them. Water is your best friend most of the time. The fact that they drop double the amount of gold if killed in such a way reaffirms my stance. This gave me the impression that the intent of the game is to use the physics system to dispatch enemies safely. You refill your health in-between stages, but actually healing during a level is very rare. You can and will blast them with a variety of projectiles, but that’s just the tip of the iceberg. As you explore you will encounter all manner of foes that need to be dispatched. The overall feel is that of a twin-stick shooter rather than a magic game but in this context that isn’t a bad thing. The fact that you cast spells is slightly misleading. You can blow up most of the terrain and the physics of everything and how they interact to play a large role in the game-play. The real kicker is the aforementioned powder, liquid, and gas physics system. If you die, you start from the beginning, but the levels layouts are mostly procedural. You pick up gold that can be spent in between stages on wands and new spells. The world is malleable and liquids flow realistically. You cast spells with various randomly generated wands or ones that you customize yourself. You play as a little witch traversing different biomes, most of which are underground. Noita takes that exact concept and makes an entire side-scrolling action game out of it. Wood would burn, water would put out fires but the heat would turn it to steam for example. ![]() They were physics-based and usually simulated various powders, liquids and gases and their effects on each other. They weren’t true games, they were closer to toys but they were still a ton of fun. There used to be several flash games called Falling Sand. It is available on Humble Bundle, Itch.io, GoG, and Steam. Noita is an early access, physics-based rogue-lite.
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